164 lines
4.2 KiB
C++
164 lines
4.2 KiB
C++
/*
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Copyright (c) 2003, 2010, Oracle and/or its affiliates. All rights reserved.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License, version 2.0,
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as published by the Free Software Foundation.
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This program is also distributed with certain software (including
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but not limited to OpenSSL) that is licensed under separate terms,
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as designated in a particular file or component or in included license
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documentation. The authors of MySQL hereby grant you an additional
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permission to link the program and your derivative works with the
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separately licensed software that they have included with MySQL.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License, version 2.0, for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef SOCKET_SERVER_HPP
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#define SOCKET_SERVER_HPP
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#include <NdbTCP.h>
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#include <NdbMutex.h>
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#include <NdbThread.h>
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#include <Vector.hpp>
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extern "C" void* sessionThread_C(void*);
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extern "C" void* socketServerThread_C(void*);
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/**
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* Socket Server
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*/
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class SocketServer {
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public:
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/**
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* A Session
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*/
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class Session {
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public:
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virtual ~Session() {}
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virtual void runSession(){}
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virtual void stopSession(){ m_stop = true; }
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protected:
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friend class SocketServer;
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friend void* sessionThread_C(void*);
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Session(NDB_SOCKET_TYPE sock) :
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m_stop(false),
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m_socket(sock),
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m_refCount(0),
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m_thread_stopped(false)
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{
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DBUG_ENTER("SocketServer::Session");
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DBUG_PRINT("enter",("NDB_SOCKET: " MY_SOCKET_FORMAT,
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MY_SOCKET_FORMAT_VALUE(m_socket)));
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DBUG_VOID_RETURN;
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}
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bool m_stop; // Has the session been ordered to stop?
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NDB_SOCKET_TYPE m_socket;
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unsigned m_refCount;
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private:
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bool m_thread_stopped; // Has the session thread stopped?
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};
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/**
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* A service i.e. a session factory
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*/
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class Service {
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public:
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Service() {}
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virtual ~Service(){}
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/**
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* Returned Session will be ran in own thread
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*
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* To manage threads self, just return NULL
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*/
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virtual Session * newSession(NDB_SOCKET_TYPE theSock) = 0;
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virtual void stopSessions(){}
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};
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/**
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* Constructor / Destructor
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*/
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SocketServer(unsigned maxSessions = ~(unsigned)0);
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~SocketServer();
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/**
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* Setup socket and bind it
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* then close the socket
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* Returns true if succeding in binding
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*/
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static bool tryBind(unsigned short port, const char * intface = 0);
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/**
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* Setup socket
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* bind & listen
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* Returns false if no success
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*/
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bool setup(Service *, unsigned short *port, const char * pinterface = 0);
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/**
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* start/stop the server
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*/
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struct NdbThread* startServer();
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void stopServer();
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/**
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* stop sessions
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*
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* Note: Implies previous stopServer
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*
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* wait, wait until all sessions has stopped if true
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* wait_timeout - wait, but abort wait after this
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* time(in milliseconds)
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* 0 = infinite
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*
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* returns false if wait was abandoned
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*
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*/
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bool stopSessions(bool wait = false, unsigned wait_timeout = 0);
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void foreachSession(void (*f)(Session*, void*), void *data);
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void checkSessions();
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private:
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struct SessionInstance {
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Service * m_service;
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Session * m_session;
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NdbThread * m_thread;
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};
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struct ServiceInstance {
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Service * m_service;
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NDB_SOCKET_TYPE m_socket;
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};
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NdbLockable m_session_mutex;
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Vector<SessionInstance> m_sessions;
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MutexVector<ServiceInstance> m_services;
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ndb_socket_poller m_services_poller;
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unsigned m_maxSessions;
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bool doAccept();
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void checkSessionsImpl();
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void startSession(SessionInstance &);
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/**
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* Note, this thread is only used when running interactive
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*
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*/
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bool m_stopThread;
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struct NdbThread * m_thread;
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NdbLockable m_threadLock;
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void doRun();
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friend void* socketServerThread_C(void*);
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friend void* sessionThread_C(void*);
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};
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#endif
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