/***************************************************************************** Copyright (c) 2013, 2018, Oracle and/or its affiliates. All Rights Reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License, version 2.0, as published by the Free Software Foundation. This program is also distributed with certain software (including but not limited to OpenSSL) that is licensed under separate terms, as designated in a particular file or component or in included license documentation. The authors of MySQL hereby grant you an additional permission to link the program and your derivative works with the separately licensed software that they have included with MySQL. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License, version 2.0, for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ /** @file include/ut0pool.h Object pool. Created 2012-Feb-26 Sunny Bains ***********************************************************************/ #ifndef ut0pool_h #define ut0pool_h #include #include #include #include "ut0new.h" /** Allocate the memory for the object in blocks. We keep the objects sorted on pointer so that they are closer together in case they have to be iterated over in a list. */ template struct Pool { typedef Type value_type; // FIXME: Add an assertion to check alignment and offset is // as we expect it. Also, sizeof(void*) can be 8, can we impove on this. struct Element { Pool *m_pool; value_type m_type; }; /** Constructor @param size size of the memory block */ Pool(size_t size) : m_end(), m_start(), m_size(size), m_last() { ut_a(size >= sizeof(Element)); m_lock_strategy.create(); ut_a(m_start == 0); m_start = reinterpret_cast(ut_zalloc_nokey(m_size)); m_last = m_start; m_end = &m_start[m_size / sizeof(*m_start)]; /* Note: Initialise only a small subset, even though we have allocated all the memory. This is required only because PFS (MTR) results change if we instantiate too many mutexes up front. */ init(ut_min(size_t(16), size_t(m_end - m_start))); ut_ad(m_pqueue.size() <= size_t(m_last - m_start)); } /** Destructor */ ~Pool() { m_lock_strategy.destroy(); for (Element *elem = m_start; elem != m_last; ++elem) { ut_ad(elem->m_pool == this); Factory::destroy(&elem->m_type); } ut_free(m_start); m_end = m_last = m_start = 0; m_size = 0; } /** Get an object from the pool. @return a free instance or NULL if exhausted. */ Type *get() { Element *elem; m_lock_strategy.enter(); if (!m_pqueue.empty()) { elem = m_pqueue.top(); m_pqueue.pop(); } else if (m_last < m_end) { /* Initialise the remaining elements. */ init(m_end - m_last); ut_ad(!m_pqueue.empty()); elem = m_pqueue.top(); m_pqueue.pop(); } else { elem = NULL; } m_lock_strategy.exit(); return (elem != NULL ? &elem->m_type : 0); } /** Add the object to the pool. @param ptr object to free */ static void mem_free(value_type *ptr) { Element *elem; byte *p = reinterpret_cast(ptr + 1); elem = reinterpret_cast(p - sizeof(*elem)); elem->m_pool->put(elem); } protected: // Disable copying Pool(const Pool &); Pool &operator=(const Pool &); private: /* We only need to compare on pointer address. */ typedef std::priority_queue>, std::greater> pqueue_t; /** Release the object to the free pool @param elem element to free */ void put(Element *elem) { m_lock_strategy.enter(); ut_ad(elem >= m_start && elem < m_last); ut_ad(Factory::debug(&elem->m_type)); m_pqueue.push(elem); m_lock_strategy.exit(); } /** Initialise the elements. @param n_elems Number of elements to initialise */ void init(size_t n_elems) { ut_ad(size_t(m_end - m_last) >= n_elems); for (size_t i = 0; i < n_elems; ++i, ++m_last) { m_last->m_pool = this; Factory::init(&m_last->m_type); m_pqueue.push(m_last); } ut_ad(m_last <= m_end); } private: /** Pointer to the last element */ Element *m_end; /** Pointer to the first element */ Element *m_start; /** Size of the block in bytes */ size_t m_size; /** Upper limit of used space */ Element *m_last; /** Priority queue ordered on the pointer addresse. */ pqueue_t m_pqueue; /** Lock strategy to use */ LockStrategy m_lock_strategy; }; template struct PoolManager { typedef Pool PoolType; typedef typename PoolType::value_type value_type; PoolManager(size_t size) : m_size(size) { create(); } ~PoolManager() { destroy(); ut_a(m_pools.empty()); } /** Get an element from one of the pools. @return instance or NULL if pool is empty. */ value_type *get() { size_t index = 0; size_t delay = 1; value_type *ptr = NULL; do { m_lock_strategy.enter(); ut_ad(!m_pools.empty()); size_t n_pools = m_pools.size(); PoolType *pool = m_pools[index % n_pools]; m_lock_strategy.exit(); ptr = pool->get(); if (ptr == 0 && (index / n_pools) > 2) { if (!add_pool(n_pools)) { ib::error(ER_IB_MSG_FAILED_TO_ALLOCATE_WAIT, m_size, delay); /* There is nothing much we can do except crash and burn, however lets be a little optimistic and wait for a resource to be freed. */ os_thread_sleep(delay * 1000000); if (delay < 32) { delay <<= 1; } } else { delay = 1; } } ++index; } while (ptr == NULL); return (ptr); } static void mem_free(value_type *ptr) { PoolType::mem_free(ptr); } private: /** Add a new pool @param n_pools Number of pools that existed when the add pool was called. @return true on success */ bool add_pool(size_t n_pools) { bool added = false; m_lock_strategy.enter(); if (n_pools < m_pools.size()) { /* Some other thread already added a pool. */ added = true; } else { PoolType *pool; ut_ad(n_pools == m_pools.size()); pool = UT_NEW_NOKEY(PoolType(m_size)); if (pool != NULL) { ut_ad(n_pools <= m_pools.size()); m_pools.push_back(pool); ib::info(ER_IB_MSG_NUM_POOLS, m_pools.size()); added = true; } } ut_ad(n_pools < m_pools.size() || !added); m_lock_strategy.exit(); return (added); } /** Create the pool manager. */ void create() { ut_a(m_size > sizeof(value_type)); m_lock_strategy.create(); add_pool(0); } /** Release the resources. */ void destroy() { typename Pools::iterator it; typename Pools::iterator end = m_pools.end(); for (it = m_pools.begin(); it != end; ++it) { PoolType *pool = *it; UT_DELETE(pool); } m_pools.clear(); m_lock_strategy.destroy(); } private: // Disable copying PoolManager(const PoolManager &); PoolManager &operator=(const PoolManager &); typedef std::vector> Pools; /** Size of each block */ size_t m_size; /** Pools managed this manager */ Pools m_pools; /** Lock strategy to use */ LockStrategy m_lock_strategy; }; #endif /* ut0pool_h */